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- BIM Math
BIM Math
The maths behind 3D and BIM software: coordinates, vectors, lines, planes, transforms, rotations and solids, up to clash detection and georeferencing. Every idea drawn interactively and coded in C#.
0 of 44 lessons completed · 44 topics in the full course Start learning: Why BIM software runs on maths
Beginner
1. Foundations
5 topicsBeginner
2. Vectors
6 topicsIntermediate
3. Lines and curves
6 topicsIntermediate
4. Planes and polygons
6 topicsAdvanced
5. Matrices and transforms
6 topicsAdvanced
6. Rotations in depth
3 topicsAdvanced
7. 3D geometry and solids
6 topicsMaster
8. Master level
6 topics- Robust geometry: epsilons, snapping and exact predicatesLesson
- Survey points, true north and georeferencingLesson
- Cameras: view matrices, perspective and section boxesLesson
- B-rep and NURBS: how BIM kernels store solidsLesson
- Spatial queries at scaleLesson
- Putting it together: a mini room-and-wall geometry engineLesson